为了帮助您设计江湖热血守护属性的加点实战模拟系统,以下是一个结构清晰的实现方案,包含核心模块和示例代码:
一、系统设计模块
1. 角色属性系统
2. 战斗模拟系统
3. 对手配置系统
python
enemies = {
狂战士": {"HP": 300, "ATK": 50, "DEF": 30, "SPD": 40, "CRIT": 0.2},
重甲兵": {"HP": 500, "ATK": 35, "DEF": 60, "SPD": 25, "CRIT": 0.1},
刺客": {"HP": 250, "ATK": 45, "DEF": 20, "SPD": 55, "CRIT": 0.3}
二、核心算法实现
python
import random
class Character:
def __init__(self, name, hp, atk, defense, speed, crit):
self.name = name
self.max_hp = hp
self.hp = hp
self.atk = atk
self.defense = defense
self.speed = speed
self.crit = crit
def attack(self, target):
伤害计算
defense_factor = target.defense / (target.defense + 100)
base_damage = self.atk (1
暴击判定
is_crit = random.random <= self.crit
damage = base_damage 1.5 if is_crit else base_damage
伤害应用
target.hp -= max(1, int(damage))
return damage, is_crit
def simulate_battle(player, enemy):
log = []
决定先手
actors = sorted([player, enemy], key=lambda x: x.speed, reverse=True)
round_num = 1
while player.hp > 0 and enemy.hp > 0:
log.append(f"=== 第{round_num}回合 ===")
for attacker in actors:
if attacker.hp <= 0:
continue
defender = enemy if attacker is player else player
damage, is_crit = attacker.attack(defender)
crit_text = "【暴击!】" if is_crit else
log.append(f"{attacker.name} 对 {defender.name} 造成 {damage:.1f} 伤害{crit_text}")
if defender.hp <= 0:
log.append(f"✨ {defender.name} 已倒下!")
break
round_num += 1
result = {
winner": "玩家" if player.hp > 0 else "敌人",
remaining_hp": player.hp,
rounds": round_num
log": log
return result
三、实战模拟分析示例
python
创建加点方案
builds = {
均衡型": {"HP": 30, "ATK": 40, "DEF": 30, "SPD": 30, "CRIT": 0.2},
狂暴型": {"HP": 20, "ATK": 70, "DEF": 10, "SPD": 40, "CRIT": 0.3},
钢铁型": {"HP": 50, "ATK": 20, "DEF": 60, "SPD": 20, "CRIT": 0.1}
模拟战斗
for build_name, attributes in builds.items:
player = Character(f"玩家-{build_name}", 400+attributes["HP"],
40+attributes["ATK"], 30+attributes["DEF"],
30+attributes["SPD"], 0.1+attributes["CRIT"]/100)
enemy = Character("狂战士", enemies["狂战士"])
print(f"
测试加点方案: {build_name}")
result = simulate_battle(player, enemy)
显示简要结果
print(f"{result['winner']} 胜利!")
print(f"剩余HP: {result['remaining_hp']} 回合数: {result['rounds']}")
四、结果分析指标
1. 生存能力: 剩余HP百分比
2. 爆发能力: 单回合最高伤害
3. 持久战力: 每回合平均伤害
4. 战术优势: 先攻次数比率
5. 稳定性: HP变化曲线标准差
五、进阶功能建议
1. 批量模拟功能: 自动运行100次取平均值
2. 属性性价比分析: 计算每点属性带来的DPS提升
3. 组合策略推荐: 遗传算法寻找最优加点
4. 装备模拟系统: 叠加装备属性加成
5. 团队战斗模拟: 3v3组队战斗
这个系统可以通过调整敌人配置和属性计算公式,快速验证不同加点策略的实战效果。核心在于通过模块化设计实现高扩展性,使用者可以方便地修改参数配置和战斗规则。
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